GASP: Gaussian Avatars with Synthetic Priors
GASP: Gaussian Avatars with Synthetic Priors
Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of…
Eyelid Fold Consistency in Facial Modeling
Research Focus: Week of November 11, 2024
Holistic motion-capture calibration technique without calibration, manual intervention or custom hardware; Research on AI agents for autonomous clouds; Automating proof-oriented program construction; One-to-many testing for natural language code generation.
Look Ma, no markers: holistic performance capture without the hassle
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve…